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Mobile Game Helps When Work Is Absurd Drudgery



(p. A1) SEOUL--When Lee Jin-po was laid off last year for the third time in as many years, the 29-year-old mobile-game programmer expressed his frustration in his own instinctive way: He made a mobile game about it.

In Mr. Lee's "Don't Get Fired!," the object is to rise through the ranks at a nameless corporation by performing an endless string of mind-numbing tasks, while avoiding a long list of fireable offenses.

"It's just like real life," he says.

In South Korea, where youth unemployment has hit an all-time high amid sluggish economic growth, "Don't Get Fired!" has become a certified hit--one in a small raft of mobile games that has found success by embracing the drudgery and absurdity of work.


. . .


(p. A10) Mr. Lee later found volunteers to translate it into 12 languages, helping the international version attract another million downloads. Griffin Crowley, a 20-year-old high-school graduate in a Cleveland suburb, couldn't stop playing after stumbling on it while fiddling with his cellphone. "Sometimes, you just have to laugh at the futility of life," says Mr. Crowley, who recently worked a stint at a telemarketing company.



For the full story, see:

Cheng, Jonathan. "Congratulations Player One, Your Zombie Boss Didn't Fire You; South Korean unemployment inspires games about work; laugh at chief's jokes." The Wall Street Journal (Mon., August 6, 2016): A1 & A10.

(Note: ellipsis added.)

(Note: the online version of the story has the date August 8 [sic], 2016.)






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